Access or Download Facilitator Guide
Download LGBTQ+ History Trivia Jeopardy Game
Access or Download: Answer Key
Learn about LGBTQ+ trailblazers, legal wins, and more
How to use this game:
This module is a game for fun and learning about LGBTQ+ history.
Three ways to play:
1) Virtual Game
Click here for online game
(recommended for digital platforms
The facilitator clicks “Play This Game Live Now”
Facilitator shares screens.
Pro: scoring is included in the game.
Pro: answers are included in the game.
2) Jeopardy as PowerPoint
(recommended for in-person or online)
Use Jeopardy PowerPoint file.
Project the game for all to see.
Use the Pen tool (control+P) to mark which categories have been guessed. Ask a member to be score keeper on the board.
Answers are in the answer key and in the “notes” of each slide.
Pros: No internet needed
3) Low-Fi Jeopardy
Draw or project the game board on the white board. Use Marker to mark which categories have been read. Host reads from the answer key.
Ask a member to be score keeper.
Pro: Simple, easy, low-fi Pro: No internet needed
During the meeting
1) Explain the rules of Jeopardy (listed below)
These questions are very hard. You can decide as a group if you allow googling. You can change the rules to fit your needs.
2) Play the game!
3) Pause during the game or afterwards, to discuss the people, events, and facts.
4) Ask club members to take out their phones and fill out our survey about the module.
SQUINCH survey: https://tinyurl.com/SQUINCH
You will be playing a Jeopardy game created especially for this GSA Healthy Relationship Skills Course. The game is very much like the televised version, with answers presented on the game board and contestants responding with questions. You will be playing Jeopardy in teams. Each team must select a captain who will be in charge of the “buzzer” and will be the spokesperson. You can decide as a club what to use for a buzzer. It could be raising your hand or playing a sound of your phone.
There are six categories: Gay & Lesbian people, LGBTQ+ Activism and Actions, Legal Wins, Trans and Bisexual trailblazers, and Show me the Data. Under each column are five clues (phrased in answer form), increasing in value and difficulty. The first team to go picks a category and a dollar amount. The host then reads the answer (for example: Large yellow bird on Sesame Street”). Once the answer is read, a green indicator appears at the bottom of the screen (if playing the live “superteacher” version), and the captain for each team may ring in using the signaling device (or a signal that the group agrees on).
The first contestant to ring in successfully must respond in the form of a question. (for example: Who is Big Bird?) A correct response earns the dollar value of the clue and the opportunity to select the next clue from the board. An incorrect response or a failure to ring in within the time limit deducts the dollar value of the clue from the team’s score and gives any remaining opponent(s) the opportunity to ring in and respond. If none of the contestants gives a correct response, the host reads the correct response and the contestant who has most recently given a correct response to a previous answer chooses the next answer.
Final Jeopardy! When all the categories have been selected (or it’s the end of your club meeting). A category is announced by the host for the final Jeopardy question. The teams will each agree on and write down a wager, based on the category, of as little as $0 or up to as much money as they have accumulated. The contestants have 30 seconds to write a response, again phrased in the form of a question.
Modifications for Zoom:
(directions read by the host)
You will be playing jeopardy in teams of 3 to 5 people.
I will send you to your groups to decide on team name.
Then, we will return and play as individuals, but scored together.
Your buzzer is the hand-raising or reaction function .
Let’s all practice the hand-raising or reaction option in zoom.
On a computer: click “participants”—it’s at the bottom of the panel
On a mobile device: Click “More” on the lower right hand side the screen next to “participants” . select “Raise Hand” or “lower hand”
When we get the final question, you will be put back in your groups to decide a wager. You can bid up to the amount you have scored so far.
Then I will ask the final question and send you back to the groups to formulate an answer for on minute. One person from each team will private message me the group’s answer.
When you’re done, each person can take our survey: https://tinyurl.com/SQUINCH If you take the survey, your club will be entered to win a prize! We plan to create more modules, so let us know what you want to learn about.
SQUINCH is a digital curriculum for GSA clubs (Gender and Sexuality Alliance/Gay Straight Alliance) to learn healthy relationship skills. Each module contains a video, facilitator’s guide and transcript. SQUINCH stands for Sharing Queer Understanding, Inclusion, Nonviolent Communication, and Health! SQUINCH is a project of the Health Equity Alliance for LGBTQ+ New Mexicans (HEAL Plus NM).
Each learning module can be a standalone discussion or activity for the club, and we encourage GSA student leaders to choose and lead the modules that most interest them.
GSA student leaders are encouraged to read the facilitator’s guide, play the video for the club, and host a discussion on each module. The facilitator’s guide has resources, additional discussion questions, and tips.
The video portion of the module includes information, activities, discussion prompts, and quizzes. Modules can be accessed in any order and any amount. We do encourage starting with Module 1: Welcome & Group Agreements.
Each video has high-quality closed captioning and transcripts.
Here is the SQUINCH playlist in order:
If you are looking for information about starting or supporting a GSA, contact New Mexico GSA Network. https://themountaincenter.org/programs/nmgsa/
We warmly appreciate the GSA youth advisors for providing feedback and direction for the development of this curriculum.